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Page Revision: 2009/07/29 03:22
Jetfire Code: Contact
The Jetfire Code Class for Contact is shown below in the box. This class is the root class for contact management.
// C O N T A C T I N T E R F A C E
//===================================================================================
// Contact.txt
//===================================================================================
// Copyright (C) 2007 TrackerRealm Corporation
// This file is part of Jetfire. http://Jetfire.ca
//
// Jetfire is open software: you can redistribute it and/or modify it under the terms of the
// GNU General Public License as published by the Free Software Foundation, version 3 of the License.
//
// Jetfire is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
// without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along with Jetfire.
// If not, see http://www.gnu.org/licenses.
// REMOVAL OF THIS NOTICE IS VIOLATION OF THE COPYRIGHT.
//===================================================================================
//
// Contact: a common contact. This is inherited by Person, OrganizationUnit and Resource. This class should not be instantiated.
// Profile: allows a contact to be used for many purposes, e.g. worker, dad, coach, etc
// OrganizationUnit: used to create organization hierarchies
// Resource: a general class used for meeting rooms, bull-dozers
namespace JetfireContacts
{
// DisplayName = "Contact";
// ToolTip = "Interface for a contact.";
public workflow Contact
{
// C O N S T R U C T O R - Instantiate the Contact
// Contact starts in the Start State.
public Contact()
{
this.Subject = " New Contact";
this.InitializeContact();
}
public Contact(string subject)
{
this.Subject = subject;
this.InitializeContact();
}
private void InitializeContact()
{
profiles.Subject = "Profiles List";
addresses.Subject = "Address List";
emails.Subject = "Email List";
phones.Subject = "Phone List";
tags.Subject = "Tag List";
notes.Subject = "Note List";
enterstate this.Start();
}
private virtual void ResetContact()
{
foreach (BaseProfile profile in Profiles)
{
profile.ResetProfile();
}
}
// Static Properties
private static Contact none;
public static Contact None
{
get { return none; }
set { none = value; }
}
// P R O P E R T I E S
OrganizationUnit ou;
ShowContactAs showContactAs = ShowContactAs.None;
TimeZone timeZone = TimeZone.EST;
RecordStanding rs = RecordStanding.Active;
List profiles = new List();
List addresses = new List();
List emails = new List();
List phones = new List();
List tags = new List();
List notes = new List();
string homeAddress1;
string homeAddress2;
string homeCity;
string homePC;
Province homeProvince;
string homeEmail;
string otherEmail;
string homePhone;
string businessPhone;
string mobilePhone;
string faxPhone;
// scratch pad variables
Address a;
EmailAddress e;
Phone p;
LocationType atType;
string temp;
public OrganizationUnit OrgUnit
{
get { return ou; }
set { ou = value; }
}
public ShowContactAs ShowContactAs
{
get { return showContactAs; }
set { showContactAs = value; }
}
public TimeZone TimeZone
{
get { return timeZone; }
set { timeZone = value; }
}
public RecordStanding RecordStanding
{
get { return rs; }
set { rs = value; }
}
public List Profiles
{
get { return profiles; }
}
public List Addresses
{
get { return addresses; }
}
public List EmailAddresses
{
get { return emails; }
}
public List PhoneNumbers
{
get { return phones; }
}
public List Tags
{
get { return tags; }
}
public List Notes
{
get { return notes; }
}
public string HomeAddress1
{
get { return homeAddress1; }
set
{
homeAddress1 = value;
atType = LocationType.Home;
a = this.GetAddress(atType, value);
if (a != Address.None)
{ a.Address1 = value; }
}
}
public string HomeAddress2
{
get { return homeAddress2; }
set
{
homeAddress2 = value;
atType = LocationType.Home;
a = this.GetAddress(atType, value);
if (a != Address.None)
{ a.Address2 = value; }
}
}
public string HomeCity
{
get { return homeCity; }
set
{
homeCity = value;
atType = LocationType.Home;
a = this.GetAddress(atType, value);
if (a != Address.None)
{ a.City = value; }
}
}
public string HomePC
{
get { return homePC; }
set
{
homePC = value;
atType = LocationType.Home;
a = this.GetAddress(atType, value);
if (a != Address.None)
{ a.PostalCode = value; }
}
}
public Province HomeProvince
{
get { return homeProvince; }
set
{
temp = value.ToString();
if (temp == "None")
{ temp = ""; }
homeProvince = value;
atType = LocationType.Home;
a = this.GetAddress(atType, temp);
if (a != Address.None)
{ a.Province = value; }
}
}
public string HomeEmail
{
get { return homeEmail; }
set
{
homeEmail = value;
atType = LocationType.Home;
this.GetEmailAddress(atType, value);
}
}
public string OtherEmail
{
get { return otherEmail; }
set
{
otherEmail = value;
atType = LocationType.Other;
this.GetEmailAddress(atType, value);
}
}
public string HomePhone
{
get { return homePhone; }
set
{
homePhone = value;
atType = LocationType.Home;
this.GetPhone(atType, value);
}
}
public string BusinessPhone
{
get { return businessPhone; }
set
{
businessPhone = value;
atType = LocationType.Business;
this.GetPhone(atType, value);
}
}
public string MobilePhone
{
get { return mobilePhone; }
set
{
mobilePhone = value;
atType = LocationType.Mobile;
this.GetPhone(atType, value);
}
}
public string FaxPhone
{
get { return faxPhone; }
set
{
faxPhone = value;
atType = LocationType.Fax;
this.GetPhone(atType, value);
}
}
// Private Methods
// Tries to find the Address. If not in list, then creates Address and adds to list.
private Address GetAddress(LocationType atType, string blank)
{
Address a = null;
Address b;
int count = this.Addresses.Count;
while (count > 0)
{
b = this.Addresses.GetValue(count-1);
if (b.AddressType == atType)
{ a = b; }
count -= 1;
}
if (a != null)
{ return a; }
if (blank.Length == 0)
{ return Address.None;}
a = new Address();
a.AddressType = atType;
this.Addresses.Add(a);
return a;
}
// Tries to find the EmailAddress. If not in list, then creates EmailAddress and adds to list.
private void GetEmailAddress(LocationType atType, string address)
{
EmailAddress a = null;
EmailAddress b;
int count = this.EmailAddresses.Count;
while (count > 0)
{
b = this.EmailAddresses.GetValue(count-1);
if (b.EmailAddressType == atType)
{ a = b; }
count -= 1;
}
if (a != null)
{
a.Address = address;
return;
}
if (address.Length == 0)
{ return; }
a = new EmailAddress();
a.EmailAddressType = atType;
a.Address = address;
this.EmailAddresses.Add(a);
}
// Tries to find the Phone. If not in list, then creates Phone and adds to list.
private void GetPhone(LocationType atType, string number)
{
Phone a = null;
Phone b;
int count = this.PhoneNumbers.Count;
while (count > 0)
{
b = this.PhoneNumbers.GetValue(count-1);
if (b.PhoneNumberType == atType)
{ a = b; }
count -= 1;
}
if (a != null)
{
a.PhoneNumber = number;
return;
}
if (number.Length == 0)
{ return; }
a = new Phone();
a.PhoneNumberType = atType;
a.PhoneNumber = number;
this.PhoneNumbers.Add(a);
}
// S T A T E T R A N S I T I O N S
// State Transition Command Comment
// Start -> Active Approve The contact is added to the contact list
// Active -> Inactive Deactivate The contact is deactivated
// Inactive -> Active Activate The contact is re-activated
//
// S T A T E M E T H O D S
public Start()
{
}
public Active()
{
}
public Inactive()
{
}
// Methods
// C O M M A N D S
// The Approve command
public void Approve() : states(Start, Inactive)
{
enterstate this.Active();
}
// The Deativate command
public void Deactivate() : states(Active)
{
enterstate this.Inactive();
}
// General Commands
public BaseProfile AddProfile()
{
BaseProfile a = new BaseProfile(" New Profile");
this.Profiles.Add(a);
return a;
}
public BaseProfile AddProfile(string name)
{
BaseProfile a = new BaseProfile(name);
this.Profiles.Add(a);
return a;
}
public Address AddAddress()
{
Address a = new Address(" New Address");
this.Addresses.Add(a);
return a;
}
public Address AddAddress(string address1, string city)
{
Address a = this.AddAddress();
a.Address1 = address1;
a.City = city;
return a;
}
public EmailAddress AddEmailAddress()
{
EmailAddress a = new EmailAddress(" New Email Address");
this.EmailAddresses.Add(a);
return a;
}
public EmailAddress AddEmailAddress(string ea)
{
EmailAddress a = this.AddEmailAddress();
this.EmailAddresses.Add(a);
a.Address = ea;
return a;
}
public Phone AddPhoneNumber()
{
Phone a = new Phone(" New Phone Number");
this.PhoneNumbers.Add(a);
return a;
}
public Phone AddPhoneNumber(string number)
{
Phone a = this.AddPhoneNumber();
this.PhoneNumbers.Add(a);
a.PhoneNumber = number;
return a;
}
public Note AddNote()
{
Note a = new Note(" New Note");
this.Notes.Add(a);
return a;
}
public Note AddNote(string title)
{
Note a = new Note(title);
this.Notes.Add(a);
return a;
}
}
// DisplayName = "Profile";
// ToolTip = "Profile Definition.";
public workflow BaseProfile : Profile
{
// C O N S T R U C T O R - Instantiate the Profile
private BaseProfile()
{
this.Subject = " New Profile";
tags.Subject = "Tag List";
notes.Subject = "Note List";
}
public BaseProfile(string profileName)
{
this.Subject = profileName;
tags.Subject = "Tag List";
notes.Subject = "Note List";
}
// Public Methods - used in derived classes to reset the profile
public virtual void ResetProfile()
{
}
// Static Properties
private static BaseProfile none;
public static BaseProfile None
{
get { return none; }
set { none = value; }
}
// P R O P E R T I E S
public string ProfileName
{
get { return this.Subject; }
set { this.Subject = value; }
}
// Each Profile can belong to a different hierarchy, e.g. Dad belongs to family, Business Worker belongs to company, Soccer Coach belongs to a Club, etc
OrganizationUnit ou;
List notes = new List();
List tags = new List();
public OrganizationUnit OrgUnit
{
get { return ou; }
set { ou = value; }
}
public List Notes
{
get { return notes; }
}
public List Tags
{
get { return tags; }
}
}
// DisplayName = "Organization Unit";
// ToolTip = "Represents an Organization Unit.";
public workflow OrganizationUnit : Contact
{
// C O N S T R U C T O R - Instantiate the Organization Unit
public OrganizationUnit()
{
this.Subject = " New Organization";
enterstate this.Start();
}
public OrganizationUnit(string subject)
{
this.Subject = subject;
enterstate this.Start();
}
public OrganizationUnit(string subject, string toolTip)
{
this.Subject = subject;
this.ToolTip = toolTip;
enterstate this.Start();
}
public OrganizationUnit(string name, string subject, string toolTip)
{
this.Subject = subject;
this.ToolTip = toolTip;
enterstate this.Start();
}
// P R O P E R T I E S
}
// DisplayName = "Resource";
// ToolTip = "Represents an Resource.";
public workflow Resource : Contact
{
// C O N S T R U C T O R - Instantiate the Resource
public Resource()
{
this.Subject = " New Resource";
enterstate this.Start();
}
public Resource(string subject)
{
this.Subject = subject;
enterstate this.Start();
}
public Resource(string subject, string toolTip)
{
this.Subject = subject;
this.ToolTip = toolTip;
enterstate this.Start();
}
// P R O P E R T I E S
}
}